Chris Choy 3D vision research

Chris Choy 3D vision researcher

My work spans the 3D learning stack, from low‑level operators to scene understanding.

My research moves between sparse computation, geometric learning, and open-vocabulary perception—from the operators underneath a model to the objects it can name in a scene.

Research map 01—03

Three threads, one problem: making 3D perception useful in the physical world.

  1. Libraries and models for 3D perception

    Libraries, neural operators, and architectures that connect efficient 3D computation to scene understanding.

    Neural network libraries sparse computation 4D perception

  2. Open-vocabulary understanding

    Connect language to complete 3D instances without turning perception into a slow, multi-stage pipeline.

    3D-language data instance masks proposal-free decoding

  3. Geometry and optimization

    Learn correspondence and pose while keeping the structure of rotation, distance, and registration explicit.

    Correspondence rotation registration

Selected work 03

A few points on the map.

Selected across systems, perception, and geometry.

  1. 3D neural networks Computer Vision and Pattern Recognition (CVPR), 2019

    4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks

    In many robotics and VR/AR applications, 3D-videos are readily-available sources of input (a continuous sequence of depth images, or LIDAR scans). However, those 3D-videos are processed frame-by-frame either through 2D convnets or 3D perception algorithms. In this work,...

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    Indoor point cloud beside its semantic segmentation

Notebook Latest entries

Research in progress, written down.

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